Search found 109 matches

by productiondave
Fri Dec 08, 2023 7:38 am
Forum: Leo's Core Dump
Topic: The Ghost of NABU Gold Awards
Replies: 7
Views: 133

Re: The Ghost of NABU Gold Awards

I see a lot of combined gifts in my future
by productiondave
Thu Dec 07, 2023 6:54 pm
Forum: Leo's Core Dump
Topic: The Ghost of NABU Gold Awards
Replies: 7
Views: 133

Re: The Ghost of NABU Gold Awards

Yeah I'm going well. I spent our winter working on various iterations of a 6502 project. Mostly hardware and some low level os stuff for it in assembly. I'm getting married on the 27/12 so there's that... Even though it's going to be the most casual wedding I can imagine, there still seems to be a l...
by productiondave
Wed Dec 06, 2023 11:20 am
Forum: Leo's Core Dump
Topic: The Ghost of NABU Gold Awards
Replies: 7
Views: 133

Re: The Ghost of NABU Gold Awards

Just saw this now.

It's been a wee while since I fired up the nabu.

Maybe I should make another game eh?
by productiondave
Mon Aug 07, 2023 11:45 pm
Forum: NABU Repair, Operations and Hacks
Topic: Unreliable booting with F18A
Replies: 2
Views: 284

Re: Unreliable booting with F18A

I went to all the effort of checking the jumpers on mine to make sure they were the same as yours. They are. Crucially jumper 4 must be off. Mine works flawlessly. Perhaps double check the thing is seated firmly in the socket and then maybe reflow soldier joints. Intermittent issues can often be som...
by productiondave
Fri Jun 23, 2023 4:39 am
Forum: Cloud CP/M
Topic: Drive A: updated
Replies: 6
Views: 813

Re: Drive A: updated

Cool - okay so that's good to know that I'm not going mad. I might push an update to the games to force writing to the correct user and drive. It makes sense to keep the high score data together with the game binary. And thanks too for the fancy __at (0x0004) uint8_t CPM_USER_DRIVE; thing.
by productiondave
Thu Jun 22, 2023 9:43 am
Forum: Cloud CP/M
Topic: Drive A: updated
Replies: 6
Views: 813

Re: Drive A: updated

ok so the data is in address 0x04. Here is the c code that extracts that data in my invaders game tests... /* headers */ uint8_t _CCP; char current_vol; uint8_t user_area; char hs_filename[16]; /* code */ void main(void) { __asm ld a,(0x0004); ld (__CCP),a __endasm; current_vol = (_CCP & 0x0f) +...
by productiondave
Thu Jun 22, 2023 7:51 am
Forum: Cloud CP/M
Topic: Drive A: updated
Replies: 6
Views: 813

Re: Drive A: updated

Of course it does. Okay. I'll do some experimenting and see if we can't improve things a bit. I'll keep ya posted
by productiondave
Wed Jun 21, 2023 8:29 pm
Forum: Cloud CP/M
Topic: Drive A: updated
Replies: 6
Views: 813

Re: Drive A: updated

Yay! Thanks DJ. Did you play the new invaders game? I noticed some things. I guess it's because the game tries to read and save the high score. It appears to be struggling to do that. I did all my testing on drive C: user area 0 and it seems to be no issue there. I suspect it's something to do with ...
by productiondave
Sun Jun 18, 2023 6:41 am
Forum: Production Dave
Topic: nabu-games v3.5 released - The Invaders release
Replies: 1
Views: 1105

nabu-games v3.5 released - The Invaders release

After much gnashing of teeth, I have decided to release version 3.5 of the Nabu Games. Get yours here: https://github.com/linuxplayground/nabu ... s/tag/v3.5

Have fun!
invaders_screen_shot.png
by productiondave
Sun Jun 18, 2023 6:39 am
Forum: Production Dave
Topic: Invaders Progress
Replies: 29
Views: 6205

Re: Invaders Progress

I have completed the work on invaders now. I will issue a new post announcing the release. To close off the stand-up the final features completed are: - 3 player lives with player lives indicated on the top right of the screen. When starting after death, the ship will flash briefly before carrying o...