I was looking for a sprite and font editor for my NthPongWars game (just starting out, needed some art to draw on screen). I had a look at the Quiver https://nabu.ca/downloads-quiver and found a few, and ICVGM seemed nice and works in Windows 2000 (in a VM under Linux). It edits fonts, screens and sprites. But there were no docs, it just was included in the art files of a lawn mower game (with a lot of *.fcv font files). Though it was actually easy to figure out.
Later I did a bit of hunting around for source code and newer versions, and got good results with a search for "ICVGM Daniel Bienvenu" (the software author's name shows up when you export to assembler). Apparently ICVGM214.exe is for editing mode 1 graphics, and ICVGM303.exe is for mode 2. I also dug up some documentation for ICVGM in a chapter in cv programming.doc. And a letter from 2017 where Daniel explains how he lost most of his source code over time. https://forums.atariage.com/topic/26435 ... ng-letter/
They still seem to be active in 2022, in Montreal, working on game music tools, https://forums.atariage.com/profile/3651-newcoleco/
So, someone may care to include the PDF (I also found a .doc) from https://www.gooddealgames.com/articles/ ... amming.pdf in the ICVGM.zip file, so that there's some documentation.
- Alex
ICVGM Font and Sprite Editor
jdc's Font Editor for English and Japanese characters
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