Version 3.1 of Nabu Games ** FIXED in v3.3 **
Posted: Thu Apr 06, 2023 7:06 am
UPDATE: 07 April 2023, It works but snake has issues.
- Tetris seems to be fine, snake crashes in CPM when trying to save the high score. I am working on fixing it - but first I need to know why this happening.
UPDATE: 07 April 2023, It is fixed in version 3.2
- Download the LATEST HOTFIX HERE: https://github.com/linuxplayground/nabu ... s/tag/v3.2
Snake and Tetris now track high scores in CP/M on both the Nabu and the Z80-Retro. High score data is saved in a .dat file in the same disk and user area as the game.
Native Nabu versions of the games will track high scores for the duration of a play session. I have not implemented a storage solution for these as there are different network adapters with different methods of holding storage data.
Snake now has levels. The game works like this:
- Tetris seems to be fine, snake crashes in CPM when trying to save the high score. I am working on fixing it - but first I need to know why this happening.
UPDATE: 07 April 2023, It is fixed in version 3.2
- Download the LATEST HOTFIX HERE: https://github.com/linuxplayground/nabu ... s/tag/v3.2
Snake and Tetris now track high scores in CP/M on both the Nabu and the Z80-Retro. High score data is saved in a .dat file in the same disk and user area as the game.
Native Nabu versions of the games will track high scores for the duration of a play session. I have not implemented a storage solution for these as there are different network adapters with different methods of holding storage data.
Snake now has levels. The game works like this:
- You level up every 10 apples.
- Your snake resets its length every time you level up.
- There are 5 levels in total. If you make it that far, the levels start at the beginning again.
- Your snake starts to speed up after every level from the end of Level 2 onwards.
- Because the snake length is reset with each level, the snake now grows by 4 segments each time you eat an apple.